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Mobile App Development

Native Android and iOS apps, plus Flutter and Ionic cross-platform builds — designed for the store review and the second year of maintenance.

A mobile app is the most unforgiving thing most companies ship. It has to pass a store review, work offline on a train, survive an OS upgrade that arrives whether you are ready or not, and be updated through a release process where a bad build cannot simply be rolled back. We build apps with that reality in mind rather than discovering it after launch.

Who this is for

Companies whose customers expect an app rather than a mobile site. Businesses with field teams working away from a desk and often away from signal. Startups whose product only makes sense on a phone — anything using the camera, location, notifications or offline capture.

Problems we solve

  • Store rejection. Guideline violations found at submission, after the launch date was announced.
  • Offline failure. An app that assumes connectivity and becomes useless the moment it drops.
  • Unshippable updates. No release pipeline, so every version is a manual, error-prone event.
  • Fragmentation surprises. Tested on two recent devices, broken on the mid-range Android most users actually own.
  • Abandoned after v1. No plan for the OS releases that arrive twice a year regardless.

What we build

  • Native Android apps in Kotlin and native iOS apps in Swift
  • Cross-platform apps with Flutter or Ionic where one codebase genuinely serves both
  • Offline-first data layers with conflict handling and background sync
  • Push notifications, deep links, biometrics, camera, location and device integrations
  • Secure API integration with token refresh and certificate pinning where warranted
  • Store submission, phased rollout, crash reporting and analytics

How we work

We choose native or cross-platform against your actual requirements rather than a house preference — heavy device integration and demanding graphics favour native; shared business logic across two platforms usually favours Flutter. We test on real mid-range hardware, not only the newest handset, because that is where performance problems live. Release automation is set up before the first submission, so shipping an update is routine.

Technologies we use

Kotlin and Jetpack for Android, Swift for iOS, Flutter and Ionic for cross-platform, with Laravel or Node.js backends and Firebase for messaging and analytics. AI features integrated on-device or through an API where they add real value.

Business benefits

  • A presence on the home screen rather than in a browser tab nobody returns to
  • Push as a direct channel to customers who opted in
  • Field teams that keep working when the signal does not
  • Device capabilities — camera, location, biometrics — that a mobile site cannot reach

Common questions

Native or cross-platform?

Cross-platform for most business apps — one codebase, two stores, materially lower cost to build and maintain. Native where you need deep OS integration, demanding graphics, or platform features on the day they launch. We recommend based on your feature list, not on what we prefer to write.

Do we need both iOS and Android?

Not always. Check your existing analytics first: if your audience is heavily one platform, launching there and expanding later is often the better use of budget.

What happens after launch?

Apps need ongoing work — OS updates, store policy changes, dependency and SDK upgrades. We scope maintenance explicitly rather than leaving it as an assumption.

Have an app to build? Bring us the feature list and we will tell you whether it should be native.