Android App Development
Kotlin apps built for the full range of Android hardware, not just the flagship on the developer's desk.
Android's strength and its difficulty are the same thing: enormous device variety. An app that feels fast on a recent flagship can be unusable on the mid-range hardware a large share of your users actually carry, and you will only find out from reviews.
Who this is for
Businesses whose audience is majority Android — which, outside a handful of markets, is most audiences. Companies with field or frontline staff on company-issued mid-range devices. Products that need background work, widgets or deep system integration that iOS restricts.
Problems we solve
- Performance on real hardware. Smooth in the emulator, janky on a three-year-old mid-range phone.
- Background work being killed. Aggressive battery management on some manufacturers silently stopping your sync.
- Play Store policy rejections. Permissions, data safety declarations and target API deadlines.
- Fragmented OS versions. Behaviour that differs across the Android versions still in real use.
- Battery complaints. Wake locks and polling that drain a phone and earn one-star reviews.
What we build
- Kotlin apps using Jetpack Compose and modern Android architecture
- WorkManager-based background sync that survives manufacturer battery restrictions
- Offline-first storage with Room and conflict-aware synchronisation
- Firebase Cloud Messaging, deep links and app shortcuts
- Camera, location, Bluetooth and biometric integrations
- Play Store submission, staged rollout, and Play Console crash monitoring
How we work
We test on a real device range including mid-tier hardware, because emulator performance tells you very little. Background work is built against the restrictions manufacturers actually impose rather than the documented baseline. Play Store requirements — data safety, permissions, target API level — are handled during development, not discovered at submission.
Technologies we use
Kotlin, Jetpack Compose, Coroutines and Flow, Room, WorkManager, Retrofit, Hilt and Firebase, with Laravel or Node.js backends.
Business benefits
- Reach across the full device range your customers actually own
- Background sync that keeps working rather than silently stopping
- Staged rollout, so a bad release reaches a small percentage before you halt it
- Crash and performance data from real users rather than from a test lab
Common questions
Which Android versions should we support?
We check your own analytics where you have them, or current distribution data where you do not. Supporting too far back adds cost for very little reach; cutting too aggressively excludes paying users.
Why does our background sync stop on some phones?
Several manufacturers apply battery restrictions well beyond stock Android and will kill background work regardless of what the documentation says. WorkManager plus the right foreground handling is the practical answer.
Can we release to a subset of users first?
Yes. Play Console staged rollout releases to a percentage of users, and we monitor crash rates before widening — the closest Android offers to a rollback.
Building for Android? Tell us your users' devices and we will size the work honestly.